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Real time review of this video Part 4 (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Tuesday, July 09, 2019, 09:31 (1752 days ago) @ narcogen


30 minutes in.

Gnop, ODS, Minotaur, Marathon, Marathon 2, Marathon Infinity, Myth 1 &2: 9 minutes (~1 per entry, not equally distributed)

Marathon as a series hardly gets a mention, Gnop/ODS get more screen time, disproportionate amount of Myth coverage is about the installer bug, almost no mention of the multiplayer lobby system that would give rise to lobbies in Halo and form the foundation of Xbox Live's entire system

Oni, Halo 1, 2, 3, ODST, Reach: 20 minutes (~3 min per entry, also not equally distributed)

There's now 15 minutes remaining for D1/D2, which would include:

Vanilla D1, Dark Below, House of Wolves, Taken King, Rise of Iron
Vanilla D2, Curse of Osiris, Warmind, Forsaken

That would work out to ~2 min per entry, but I'm guessing he'll gloss over some of the smaller expansions.

We're now spending time on the Twilight Zone framing device. Still not sure why it's being used, or why here.

VO audio here is not as good because the setup is obviously different-- and it's distracting that the onscreen talent is looking down, presumably at the script, instead of into the camera as Serling did. It makes it look like his eyes are closed.

More title reuse.

"Hope for the Future"

Talking now about the "Tiger" engine (Destiny). Wonder if he'll mention the parts of that which were backported to Reach.

He's mentioning now that "speed" is a problem for the Destiny engine. Suspect he's trying to gloss over a lot of technical details here, I'm not sure that the lack of clarity is because he doesn't understand the issue himself, or just because he's trying to present it as simply as possible to avoid getting bogged down in technical details.

Moves back to the subject of leaks.

We're now 3 minutes in to the Destiny footage and it's all concept art and pre-release footage, haven't shown any release footage at all.

Activision contract gets mentioned together with the first D1 teaser footage. No mention of the contract becoming public as a result of Activision litigation.

Framing for all of the Destiny era is "Activision vs Bungie" but it's unclear what, if anything, this is based on other than reductionism.

VO's FIRST MENTION of Staten is when he leaves. You know, it might have helped underscore how important this departure might be if you had ever mentioned him before. You've used footage of him, but the video never mentioned his name, his job title, or said anything about his contribution to Halo. Not even a grunt voice-over mention.

Firing of O'Donnell gets reduced to "Bungie vs Activision". No mention of Ryan despite several Halo-era interview clips where other employees refer to "Harold".

"So began the journey of Bungie and the community"

No. Just... no. The interaction of Bungie and the Bungie community does not start in 2015 with the response to Destiny 1.

"Destiny was a new experience for Bungie. It was a game about discovery, finding out what the players want, and having the game evolve over time... unlike Halo, a game that Bungie knew everything about before the game released"

That is just wrong. I get he's trying to draw a contrast here, but this is not correct. It ignores all the private and public betas that Bungie had for Myth and Halo, suggests that Halo did not change over time in development, both in terms of story and gameplay.

This is followed up with a decent point on how multiplayer is harder to balance than Halo because of how broad and deep the sandbox of weapons and abilities is.

36 minutes in, D1 expansions get their first mention. 9 minutes left.


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