Sword changes this season seem to address this (Destiny)

by Claude Errera @, Tuesday, April 14, 2020, 09:24 (1485 days ago) @ Spec ops Grunt

AOE boss stomp melees is one of the worst design decisions in Destiny. Almost all the boss fights seem designed to encourage sniper rifles and scouts/pulse from a distance. Shotgun pve damage buffs are nice but they never fixed the main issue of the boss having an unavoidable melee sphere.

I rarely die from boss stomp any more - sword swing (especially if I'm running Passive Guard) is usually enough to not only keep me alive, but also keep me from being thrown out by the stomp... though I'll admit I haven't tested it on the Reckoning bridge. :)

Doesn't really change the fact that the stomp mechanic sucks - just says they've acknowledged that we need a way around it.


Complete thread:

 RSS Feed of thread