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It's also just viscerally frustrating (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, April 14, 2020, 09:41 (1466 days ago) @ cheapLEY

That’s the most important thing. It feels like shit every single time it happens. It’s never the goofy-funny hilarity of getting killed by a traffic cone in Halo. It’s always at least annoying, and more often than not actually infuriating.

It might be a “good” way to encourage whatever play dynamic Bungie wants (although nerfing ranged weapons is definitely a case of mixed signals there), but in a game where almost everything feels amazing, it’s a major standout that feels completely awful in every regard.


The game would be infinitely better if Bungie replaced the stomp with interesting changes, such as the Servitor enemies teleporting you away from them. Gives you a window to do up-close damage, while also adding an element of risk that you and your teammates can account and prepare for. Also doesn't help that the stagger mechanic is wholly inconsistent (and often disabled). Honestly, the Stomp mechanic feels like a permanent issue, since Bungie is too "game dev is hard" to add even a single new combat mechanic/animation to existing enemies.


It's especially frustrating given how our abilities (rift, barrier, Phoenix Dive) encourage stationary placement. more often than not, I manage to cast my rift just before I'm launched far from it.

Remember Banshees eight years ago in Mass Effect 3, which could pick you up for an insta-kill if you got too close, but it gave your teammates just enough time to do damage to her so she could drop you? Good times. Good teamwork. Fun mechanic.


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