Two more exotics disabled... (Destiny)

by Claude Errera @, Monday, April 20, 2020, 15:00 (1622 days ago) @ Cody Miller

I think his point is that overpowered in PVP hurts other players, but overpowered in PvE is less of a problem because only the enemies suffer.


I think it's more complicated than that. The whole 'loot economy' can be put 'out of wack' with dominant PvE weapons, and there's the fact that some weapons you can obtain in PvE are very good in PvP (or at least this was the case when I still played). It's why they continually patch cheeses in strikes and raids for example, or tone down very damaging weapons like Jotunn.


As far as I can tell, Jotunn has never been toned down - nor does it need to be. It's my favorite gun in Destiny - but it's outclassed in every category by other guns. (There is no gun as versatile as it is - but that doesn't mean it's the best in any particular category.)

Fine sentiment, bad example.


Then which one was the fusion rifle that completely broke on high end PCs? Damage ticks were applied every frame, so high frame rate meant way too much damage.

Oops, completely forgot about that (mostly because I don't pay attention to the PC environment). Yeah, as Cruel said, that was Jotunn... but it was a game-breaking bug, not a 'let's tune this down because it's overpowered' decision.


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