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Maybe he's on point after all (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, July 24, 2020, 12:56 (15 days ago) @ kidtsunami

https://www.eurogamer.net/articles/2020-07-24-we-should-talk-about-how-halo-infinite-looks

I think the answer lies in the art style. Halo Infinite looks like the fake plastic trees version of Halo, like a video game designed with Mega Bloks in mind. It pops in all the wrong places. The Brutes and their silly faces seem almost plonked down onto the battlefield like a child would arrange toys to bash about in their bedroom.

The Giant's Causeway hexagon rocks have been highlighted by many already and I have to admit they look like they were sculpted in Roblox or something.

Halo is an OG Xbox Game, so its designs come from a time when you couldn't adequately represent the human body and faces and details - Master Chief's whole design is a response to the fact you can't make people look anything else but blocky. It's why he wears armour that makes him look like luggage. The problem is, when 343 take designs from this era and render them with the fidelity possible on modern hardware, you get an art style that's weird and theme-parkish. It's like characters from Halo dressing in Halo-themed monkey suits.


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