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Garden of Salvation (Destiny)

by cheapLEY @, Tuesday, February 15, 2022, 10:45 (819 days ago) @ squidnh3

DPS is the most boring encounter design.

I also wish they would get away from damage phases. Stuff like having the boss always able to take damage but having to deal with mechanics because they will kill or otherwise hinder you could be interesting—or having the option to do something to make the boss take increased damage.

Despite their mechanic differences, every boss boils down to doing the mechanic then huddling in a Well to blast the boss for 30 seconds and I just think there’s room to do something else.

It’s why I liked SotP so much. It’s was ultimately the same thing, but having to actively break components off the boss the make him less lethal to the team was an interesting twist.


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