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My turn to roll a grenade into the room, lol (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, March 02, 2022, 23:25 (1000 days ago) @ CruelLEGACEY

So I’m playing this campaign and thinking “yeah, they’re finally getting back closer to the old Halo style campaigns they used to make”… but then the whole thing turns into a snake eating it’s own tale, because as soon as I start thinking about Witch Queen in direct comparison to Bungie’s Halo campaigns, it falls miles short. It’s just not in the same league at all. The gameplay is just so much more repetitive in D2. Bungie’s Halo campaigns had so much more gameplay variety, better storytelling, and more memorable moments that begged to be replayed over and over, because they played out so much differently every time you played them. Witch Queen doesn’t really have any of that, IMO. If I pretend that D2 is the only shooter that exists, I might be more impressed with this campaign. But Titanfall 2 exists, and Mass Effect 2, and the Bad Company games, and The Last of Us, etc. I would never expect a D2 expansion to match the scope or scale of those sorts of campaigns, but quality? Sure. So basically, I feel like the Witch Queen campaign trades in a lot of the potential that D2 has to deliver something truly unique for a safe, basic, competent attempt to imitate the kind of campaign Bungie mastered 15-20 years ago.

Interesting observation.

First of all, I don't think you are ever going to get the style of battles Halo is known for. It's just now how enemies, their placement, their AI, and the sandbox itself is set up in D2.

I think there are certain genres that are all or nothing. When you make an MMO, or an Open World game for example, you've committed yourself to a certain experience that is incompatible with the experience of a game like Halo. I think you're correct when you say it has to "trade" a lot to get this.

Now I've been on the outside now for over 3 years, but I seem to recall the past few expansions having less of a focus on a narrative, and more on activities. Why the change now I wonder? What does Destiny want to BE?


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