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You can't stop the change. (Gaming)

by MrPadraig08 ⌂ @, Steel City, Wednesday, February 19, 2014, 09:03 (3934 days ago) @ Kermit


I think both Cliff Bleszinski & Ken Levine still have a few more "AAA" ideas up their >sleeves. Time will tell.


Oh, I do, too, and I'll be interested in whatever they do. I think it's possible to make a great game for mobile, so it's not like I think we'll not have great games.

It's the huge worlds and immersion I'm worried about losing. That costs money and man hours.

I left out the Bioware doctors who are now out of the biz.

I honestly think they are done build a grand prison for themselves. They want to make games that push farther, do more, actually move the yardstick. But, if they do that on a grand scale, they are guaranteeing the mothership will want slow burn iteration on the series of those types of game they want to make.

It kinda makes sense, why raise the bar if that means you are using more money to unnecessarily extend your current game's scope and relevance? If making a stable cash stream is the game, then you'd want to make one big achievement and ride it for a few years of slowly iterative sequels. But, I'm guessing that's not the aim of Cliffy, Kevin, or the BioWare docs. Just a thought.


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