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Frames Per Second is so passé (Destiny)

by RC ⌂, UK, Friday, April 11, 2014, 14:58 (3878 days ago) @ Cody Miller

Yuck, ew... frames? That paradigm inherited from cinema to fake the impression of motion? From the analogue film world - no less - that digital cinema has yet to break itself free from trying to emulate. Which, essentially, is just doing still photography a few times per second.

What we need are frameless renderers so we can all get over this childish pissing contest of 'FPS', 'Render Resolution' and 'Graphics' and can focus directly on more important stuff like Perceptual Image Quality, Aesthetics and Responsiveness. (heh)

Destiny is a game I know I'm already interested in though, and am buying unless the Beta turns out to be horrid. So I really don't care about these details.

// I've been reading a lot about advanced rendering techniques recently. I'm kinda sad I was a kid (or unborn) for the most of the interesting generations of games in the past, but I'm pretty excited I'm an adult just in time for VR ^_^


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