Well... (Destiny)
Well, I was referring exclusively to those cases, but rendering multiple frames for the same physics "time step" isn't necessarily a waste, depending on the rendering scheme.
You could, for instance, only render the player's cone of vision, so even if the physics itself doesn't update, what part of it you're seeing is. Again, I do lots of that in my internship as well, zooming around results of simulations with Z-buffer type rendering programs.
Complete thread:
- Destiny only 30fps? -
Cody Miller,
2014-04-10, 17:32
- 120fps at 4K or bust... *NM* - Ragashingo, 2014-04-10, 17:59
- Destiny only 30fps? - RaichuKFM, 2014-04-10, 18:30
- Destiny only 30fps? -
uberfoop,
2014-04-10, 19:00
- Destiny only 30fps? -
Cody Miller,
2014-04-10, 21:09
- Destiny only 30fps? - uberfoop, 2014-04-10, 21:19
- Destiny only 30fps? -
Cody Miller,
2014-04-10, 21:09
- Why -
Revenant1988,
2014-04-11, 10:59
- Yup - Grizzlei, 2014-04-11, 11:09
- Why -
Cody Miller,
2014-04-11, 11:47
- Why - Revenant1988, 2014-04-11, 12:31
- VR is the future? -
RaichuKFM,
2014-04-11, 17:09
- VR is the future? - Xenos, 2014-04-11, 20:07
- VR is the future? -
stabbim,
2014-04-12, 09:10
- VR is the future? -
RaichuKFM,
2014-04-12, 14:37
- VR is the future? - stabbim, 2014-04-12, 22:58
- VR is the future? -
RaichuKFM,
2014-04-12, 14:37
- Why -
uberfoop,
2014-04-11, 15:31
- Well... - ZackDark, 2014-04-11, 18:48
- Why - Avateur, 2014-04-11, 19:57
- Frames Per Second is so passé -
RC,
2014-04-11, 14:58
- If we're going to ditch discrete temporal sampling... - uberfoop, 2014-04-11, 15:37
- Destiny only 30fps? - Tawpgun, 2014-04-11, 15:11