Well... (Destiny)
The physics and input sample rates don't need to be the same as the frame rate. Of course, if they're not multiples of the frame rate, it'd be awkward, but they can easily be a lot higher than the latter.
Hell, I do it all the time in simulator projects in my internship. Physics usually do about a thousand iterations before the screen updates while screen updates at 30fps.
Complete thread:
- Destiny only 30fps? -
Cody Miller,
2014-04-10, 17:32
- 120fps at 4K or bust... *NM* - Ragashingo, 2014-04-10, 17:59
- Destiny only 30fps? - RaichuKFM, 2014-04-10, 18:30
- Destiny only 30fps? -
uberfoop,
2014-04-10, 19:00
- Destiny only 30fps? -
Cody Miller,
2014-04-10, 21:09
- Destiny only 30fps? - uberfoop, 2014-04-10, 21:19
- Destiny only 30fps? -
Cody Miller,
2014-04-10, 21:09
- Why -
Revenant1988,
2014-04-11, 10:59
- Yup - Grizzlei, 2014-04-11, 11:09
- Why -
Cody Miller,
2014-04-11, 11:47
- Why - Revenant1988, 2014-04-11, 12:31
- VR is the future? -
RaichuKFM,
2014-04-11, 17:09
- VR is the future? - Xenos, 2014-04-11, 20:07
- VR is the future? -
stabbim,
2014-04-12, 09:10
- VR is the future? -
RaichuKFM,
2014-04-12, 14:37
- VR is the future? - stabbim, 2014-04-12, 22:58
- VR is the future? -
RaichuKFM,
2014-04-12, 14:37
- Why -
uberfoop,
2014-04-11, 15:31
- Well... - ZackDark, 2014-04-11, 18:48
- Why - Avateur, 2014-04-11, 19:57
- Frames Per Second is so passé -
RC,
2014-04-11, 14:58
- If we're going to ditch discrete temporal sampling... - uberfoop, 2014-04-11, 15:37
- Destiny only 30fps? - Tawpgun, 2014-04-11, 15:11