Avatar

Probably not a popular opinion but... (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Thursday, July 24, 2014, 18:23 (3778 days ago) @ Cody Miller

For all the things Destiny is doing right (awesome visuals, interesting sci-fi world, awesome music, cool social features) it is pretty disappointing that they so patently lifted gameplay systems pretty much wholesale from Diablo and WoW.


And it lifts the WORST ASPECTS of those systems.

My biggest problem with Destiny is that it is overly loot focused to the detriment of the missions themselves. I feel like the beacons should be giving you missions like the story missions are now, and the story missions should be as substantial as a level in Halo for example. They are they way they are because they want you to grind for faction points, and to replay the story missions in the hopes of getting cool drops or end rewards.

I think the more valid comparison given what we're seeing is that a Destiny story mission is equivalent not to a Halo level, but perhaps to a Halo encounter or series of related encounters. The experience of playing one can approximate that of a short Halo level, but only when you add in the travel from the spawn point through the public area, which might include a public event or as much search-and-destroy as you have patience for at the time-- all optional, of course.

That said, I'd expect far more story missions in Destiny than levels in Halo. After all, if these were even supposed to be equivalent, we'd have already seen half the game, as Halo games usually have about 10 levels or so. I really don't think that is the case.


Complete thread:

 RSS Feed of thread