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more writing? (Destiny)

by uberfoop @, Seattle-ish, Tuesday, August 19, 2014, 16:26 (3750 days ago) @ Cody Miller

I'm thinking maybe this is it. Someone I read was pretty spot on when they said Bungie was great with coming up with lore and backstory, but not so much with narratives.

Maybe not with plots. Cohesive narrative structuring (at least within a game) has been Bungie's strength with Halo IMO.

I'd have to kind of agree. We are beyond the days when you can just use terminals.

They're pretty hit-and-miss as a "hidden" side-narrative, occasionally phenomenal, usually dubious. Whether they can work when employed as the primary plot-distributing mechanism is probably more an issue of perception than an actual quality problem, though I agree it's a hard sell.

I still think text terminals worked brilliantly in Marathon, and I first played that less than four years ago.

(Though it's also worth noting that even games heavily based around text terminals can often wind up not actually having that much writing.)


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