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Planning Mode. (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Saturday, September 06, 2014, 08:54 (3826 days ago) @ Korny

Take a modifier like Arc Burn – which increases all damage dealt by Arc Damage by 300%. If you’re a Bladedancer Hunter, you’re about to be an even more destructive force, and everyone else in your Fireteam is going to be scrambling for Arc weapons. But, if the enemies you’re facing also use Arc weapons, they will cut through you like paper.


One of my biggest peeves with upping game difficulty is that a lot of times the way this is achieved is simply by buffing the enemies up to nigh-ridiculous levels, often turning them into bullet sponges, and the Destiny Alpha was a great example of this when playing on Legend difficulty.

One of the best ways I've seen difficulty increase handled came from Ranger mode on Metro 2033 (and from the ACE Combat mod in Skyrim). In that difficulty, enemies are much more dangerous... but so are you. Every bullet begins to count against the enemies that can kill you easily, but each of those bullets can pack a far more serious punch than before. Gone is the sense of weakness and helplessness that most games frustrate you with, replaced by an empowered feeling that your skill, not repetition, can win the day.


The Heroic Strikes remind me of this in a great way, and definitely sound like my kind of thing. also, this is just one of many modifiers that will come into play; hopefully we can get our hands on some of the modifiers too, to tweak our strikes as we see fit...

While not exact, it seems what you mention is being done. What they have here just requires abit more planing before running in guns blazing. If we go along with the provided example, those of us who go into that match with a Bladedancer or Fist of Havok, along with Arc type weapons will be just as powerful as the possible arc wielding foes - AKA enemies are much more dangerous... but so are you.

Perhaps that's the point.


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