Probably the best review I've read (Destiny)

by Kal, Saturday, September 13, 2014, 05:12 (3523 days ago) @ tadboz

It just begs the question: how did this come to be?

Someone somewhere at Bungie must have voiced the concerns we all have. Right? Unless the studio's turned into some kind of vast echo chamber, which seems unlikely with 500 or so people there. It's just incongruent with their previous projects. Maybe they tried to change too much.

One thought: Maybe this is because Bungie went solo, in a manner of speaking. With Microsoft, they had someone to reign them in, to keep them focused, to say "This game is coming out on November 15th come hell or high water, so you need to narrow your vision and make the parts your can get done in time really freakin' good."

Halo 1 and Halo 2's campaigns and multiplayers came out of a Microsoft-imposed time crunch. Without that guidance, those games would have been very different -- and likely worse. Halo 1 would have been a game of open-world exploration instead of a quick, streamlined campaign. Halo 2 would have been a 64 person battle royale instead of a perfect arena shooter.

George Lucus and Paul McCartney are both creative geniuses know for being the absolute best at what they do. But they did their best work when they weren't given total artistic freedom, when someone could tell them "no."

Halo 1, 2, and 3 were Bungie's Star Wars OT. Destiny is what happens when Bungie decided to be the Director and Writer themselves.

How many times during the filming of The Phantom Menace do you think someone said "You can't give him notes! That's George Lucus, the God of Star Wars!"


Complete thread:

 RSS Feed of thread