1.0.1.5 Patch Notes + Dev Notes (Destiny)
https://www.bungie.net/7_Update-1015---Patch-Notes/en/News/News?aid=12190
tl;dr at the bottom of this post.
Patch Notes
Activities
Missions
- Reduced drop rate of engrams following a hard wipe [fixed in 1.0.1.4]
Queen's Wrath Event
- Material rewards for dismantling Queen's Wrath gear will no longer provide ascendant materials, but missions will continue to drop Legendary items
World
Destinations
- The Hive of the holy “Treasure Cave” have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack.
- Respawn timers for monster caves in Skywatch have been normalized to 40 seconds (increased from 6)
- Respawn timers for monster caves in Forgotten Shore have been normalized to 40 seconds (increased from 10)
- Respawn timers for monster caves in Ember Caves have been normalized to 40 seconds (increased from 10)
- Respawn timers for monster caves in the Shattered Coast have been normalized to 40 seconds (increased from 10)
- Respawn timers for monster caves in the Barrens have been normalized to 40 seconds (increased from 20)
--------------------------------
On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We'd looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.
In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It's been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.
We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.
Loot
He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.
Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.
But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.
Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny's player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.
During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.
We will slowly be addressing these and other issues going forward.
Social
Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.
Destiny's near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.
Activities
Strikes
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.
Since launch we've tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders - incoming damage is working as intended in the Vault of Glass).
Balance
Our goal when balancing Destiny is to never have one player choice-- for example a choice of class or weapon-- either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.
Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.
Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We're here to offer some advice: don't shard those guns. Their time will come.
Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.
Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.
Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant-- as long as you land your shots-- at medium and longer ranges.
Scouts just aren't hitting hard enough today when compared to other precision weapons. We'll be addressing this soon.
Shotguns
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.
Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.
--------------------------------
Patch Notes tl;dr:
gg loot/treasure cave
Don't expect Ascendant Shards when you dismantle the Queen's Legendary Armor.
Dev Notes tl;dr:
Expect...
- Positive changes to Cryptarch
- Celebrations to your loot gain
- Opt-in voice communication in Matchmaking
- Strikes that are less grindy and difficult
- Making certain Exotic Weapons more OP
- Nerfs to Auto Rifles and Shotguns, while increasing damage to Scout Rifles.
Complete thread:
- 1.0.1.5 Patch Notes + Dev Notes -
UnrealCh13f,
2014-09-25, 10:52
- 1.0.1.5 Patch Notes -
Xenos,
2014-09-25, 10:55
- Yeah, that slightly annoyed me. -
UnrealCh13f,
2014-09-25, 10:56
- Yea... - rliebherr, 2014-09-25, 10:57
- 1.0.1.5 Patch Notes -
Speedracer513,
2014-09-25, 10:57
- Didn't even see that! Edited main post. - UnrealCh13f, 2014-09-25, 10:57
- 1.0.1.5 Patch Notes -
Xenos,
2014-09-25, 11:14
- Happy to hear about AR and SR changes. -
rliebherr,
2014-09-25, 11:16
- Happy to hear about AR and SR changes. - Xenos, 2014-09-25, 11:22
- Happy to hear about AR and SR changes. -
rliebherr,
2014-09-25, 11:16
- Yeah, that slightly annoyed me. -
UnrealCh13f,
2014-09-25, 10:56
- RIP Loot Cave -
rliebherr,
2014-09-25, 10:56
- RIP Loot Cave -
Kermit,
2014-09-25, 11:01
- RIP Loot Cave -
breitzen,
2014-09-25, 11:03
- RIP Loot Cave -
SonofMacPhisto,
2014-09-25, 11:04
- +1 - breitzen, 2014-09-25, 11:08
- RIP Loot Cave -
SonofMacPhisto,
2014-09-25, 11:04
- RIP Loot Cave -
Schooly D,
2014-09-25, 11:12
- RIP Loot Cave -
General Vagueness,
2014-09-25, 11:13
- RIP Loot Cave -
SonofMacPhisto,
2014-09-25, 11:16
- RIP Loot Cave -
rliebherr,
2014-09-25, 11:18
- RIP Loot Cave -
SonofMacPhisto,
2014-09-25, 11:29
- And on the 3rd day... -
Schedonnardus,
2014-09-25, 11:37
- New city faction confirmed - SonofMacPhisto, 2014-09-25, 11:38
- And on the 3rd day... -
Schedonnardus,
2014-09-25, 11:37
- RIP Loot Cave -
SonofMacPhisto,
2014-09-25, 11:29
- RIP Loot Cave -
rliebherr,
2014-09-25, 11:18
- RIP Loot Cave -
SonofMacPhisto,
2014-09-25, 11:16
- RIP Loot Cave -
Cody Miller,
2014-09-25, 11:47
- How about improved Thorn though? -
Spec ops Grunt,
2014-09-25, 12:02
- How about improved Thorn though? -
Cody Miller,
2014-09-25, 13:34
- How about improved Thorn though? -
Spec ops Grunt,
2014-09-25, 13:47
- How about improved Thorn though? - Cody Miller, 2014-09-25, 14:27
- How about improved Thorn though? -
Spec ops Grunt,
2014-09-25, 13:47
- How about improved Thorn though? -
Cody Miller,
2014-09-25, 13:34
- RIP Loot Cave - Earendil, 2014-09-25, 14:55
- How about improved Thorn though? -
Spec ops Grunt,
2014-09-25, 12:02
- RIP Loot Cave - car15, 2014-09-25, 12:08
- RIP Loot Cave -
General Vagueness,
2014-09-25, 11:13
- RIP Loot Cave -
breitzen,
2014-09-25, 11:03
- RIP Loot Cave -
JComboBox,
2014-09-25, 11:26
- Is that you jason? -
Cody Miller,
2014-09-25, 11:39
- Is that you jason? -
JComboBox,
2014-09-25, 13:13
- Is that you jason? -
Cody Miller,
2014-09-25, 13:31
- Is that you jason? -
Xenos,
2014-09-25, 13:34
- As am I. -
Anton P. Nym (aka Steve),
2014-09-25, 13:41
- And I as well. -
DerekT07,
2014-09-25, 14:22
- And my axe! - Mr Daax, 2014-09-25, 19:10
- And I as well. -
DerekT07,
2014-09-25, 14:22
- As am I. -
Anton P. Nym (aka Steve),
2014-09-25, 13:41
- Is that you jason? - Kermit, 2014-09-25, 13:58
- Is that you jason? -
Xenos,
2014-09-25, 13:34
- Is that you jason? -
Cody Miller,
2014-09-25, 13:31
- Is that you jason? -
JComboBox,
2014-09-25, 13:13
- RIP Loot Cave -
Xenos,
2014-09-25, 11:41
- RIP Loot Cave -
JComboBox,
2014-09-25, 13:23
- RIP Loot Cave - Cody Miller, 2014-09-25, 13:33
- RIP Loot Cave -
JComboBox,
2014-09-25, 13:23
- Is that you jason? -
Cody Miller,
2014-09-25, 11:39
- RIP Loot Cave -
Kermit,
2014-09-25, 11:01
- It's nice to read those dev notes -
Zeouterlimits,
2014-09-25, 11:01
- Seriously. Bad Juju might still have a chance! -
TDSpiral,
2014-09-25, 11:08
- Too bad I dismantled my thorn. -
Cody Miller,
2014-09-25, 11:49
- Too bad I dismantled my thorn. -
Korny,
2014-09-26, 00:34
- Too bad I dismantled my thorn. -
Cody Miller,
2014-09-26, 00:38
- Too bad I dismantled my thorn. -
Korny,
2014-09-26, 00:45
- Too bad I dismantled my thorn. - Cody Miller, 2014-09-26, 00:49
- Too bad I dismantled my thorn. -
Korny,
2014-09-26, 00:45
- Too bad I dismantled my thorn. -
Cody Miller,
2014-09-26, 00:38
- Too bad I dismantled my thorn. -
Korny,
2014-09-26, 00:34
- Too bad I dismantled my thorn. -
Cody Miller,
2014-09-25, 11:49
- Seriously. Bad Juju might still have a chance! -
TDSpiral,
2014-09-25, 11:08
- Dude, that's crap -
RC,
2014-09-25, 11:07
- Dude, that's crap - TDSpiral, 2014-09-25, 11:18
- Dude, that's crap -
rliebherr,
2014-09-25, 11:20
- Dude, that's crap -
Kahzgul,
2014-09-25, 11:32
- Dude, that's crap - Xenos, 2014-09-25, 11:43
- Dude, that's crap - Cody Miller, 2014-09-25, 11:51
- RAGE SHARDING LOL -
rliebherr,
2014-09-25, 11:53
- RAGE SHARDING LOL -
RC,
2014-09-25, 12:01
- Really should have at least made them give faction XP - SIX min WHISTLE, 2014-09-25, 19:08
- RAGE SHARDING LOL -
RC,
2014-09-25, 12:01
- Dude, that's crap -
RC,
2014-09-25, 11:58
- Dude, that's crap -
rliebherr,
2014-09-25, 12:00
- Dude, that's crap -
RC,
2014-09-25, 12:06
- Dude, that's crap -
Xenos,
2014-09-25, 12:11
- Dude, that's crap -
uberfoop,
2014-09-25, 12:15
- +1 - Speedracer513, 2014-09-25, 12:34
- Dude, that's crap - General Vagueness, 2014-09-25, 16:45
- Dude, that's crap -
bluerunner,
2014-09-25, 12:15
- Dude, that's crap -
Xenos,
2014-09-25, 12:19
- Dude, that's crap - SigbiasSilva, 2014-09-25, 12:28
- Dude, that's crap -
Xenos,
2014-09-25, 12:19
- Dude, that's crap -
uberfoop,
2014-09-25, 12:15
- Dude, that's crap -
rliebherr,
2014-09-25, 13:06
- Dude, that's crap -
RC,
2014-09-25, 13:27
- 100% agree with that - rliebherr, 2014-09-25, 13:32
- Light level upgrades - Earendil, 2014-09-25, 14:53
- Dude, that's crap -
RC,
2014-09-25, 13:27
- Dude, that's crap -
Xenos,
2014-09-25, 12:11
- Dude, that's crap -
RC,
2014-09-25, 12:06
- Dude, that's crap -
rliebherr,
2014-09-25, 12:00
- Dude, that's crap -
Kahzgul,
2014-09-25, 11:32
- 1.0.1.5 Patch Notes -
SonofMacPhisto,
2014-09-25, 11:10
- 1.0.1.5 Patch Notes -
Anton P. Nym (aka Steve),
2014-09-25, 11:58
- 1.0.1.5 Patch Notes -
SonofMacPhisto,
2014-09-25, 12:18
- 1.0.1.5 Patch Notes - Anton P. Nym (aka Steve), 2014-09-25, 12:24
- 1.0.1.5 Patch Notes -
SonofMacPhisto,
2014-09-25, 12:18
- 1.0.1.5 Patch Notes -
Anton P. Nym (aka Steve),
2014-09-25, 11:58
- YOU LEAVE MY SHOTTY ALONE BUNGIE -
Revenant1988,
2014-09-25, 11:23
- MY FUSION RIFLE JUST BECAME MORE POWERFUL! -
Xenos,
2014-09-25, 11:24
- MY FUSION RIFLE JUST BECAME MORE POWERFUL! -
Blackt1g3r,
2014-09-25, 12:42
- MY FUSION RIFLE JUST BECAME MORE POWERFUL! - Xenos, 2014-09-25, 12:56
- MY FUSION RIFLE JUST BECAME MORE POWERFUL! -
Blackt1g3r,
2014-09-25, 12:42
- AND GET OFF MY LAWN! - LostSpartan, 2014-09-25, 11:30
- YOU LEAVE MY SHOTTY ALONE BUNGIE -
Kahzgul,
2014-09-25, 11:33
- YOU LEAVE MY SHOTTY ALONE BUNGIE - someotherguy, 2014-09-25, 17:10
- Gon' find my shotty, gon' hold her tight - MrPadraig08, 2014-09-25, 11:50
- MY FUSION RIFLE JUST BECAME MORE POWERFUL! -
Xenos,
2014-09-25, 11:24
- RIP Loot Cave 2014-2014 - LostSpartan, 2014-09-25, 11:25
- Patches + Investment can be dangerous -
Cody Miller,
2014-09-25, 11:45
- Agreed -
Earendil,
2014-09-25, 13:15
- Agreed -
Cody Miller,
2014-09-25, 15:26
- It's also worth noting - Earendil, 2014-09-25, 15:38
- Agreed -
Cody Miller,
2014-09-25, 15:26
- Screwed my spreadsheet -
someotherguy,
2014-09-25, 17:16
- Screwed my spreadsheet -
Xenos,
2014-09-25, 17:20
- On the bright side - Some helpful tips -
someotherguy,
2014-09-25, 17:54
- On the bright side - Some helpful tips -
ZackDark,
2014-09-26, 05:33
- No worries. Will post more as a topic eventually - someotherguy, 2014-09-26, 12:36
- On the bright side - Some helpful tips -
ZackDark,
2014-09-26, 05:33
- On the bright side - Some helpful tips -
someotherguy,
2014-09-25, 17:54
- Screwed my spreadsheet -
ZackDark,
2014-09-25, 17:27
- Screwed my spreadsheet - someotherguy, 2014-09-25, 17:57
- Screwed my spreadsheet -
Xenos,
2014-09-25, 17:20
- Agreed -
Earendil,
2014-09-25, 13:15
- Le Cryptarch est mort; vive le Cryptarch! - Anton P. Nym (aka Steve), 2014-09-25, 11:53
- How decrypting should work -
Cody Miller,
2014-09-25, 11:57
- How decrypting should work - Yapok, 2014-09-25, 12:02
- Agreed. - bluerunner, 2014-09-25, 12:03
- Why have the colors at all? -
Revenant1988,
2014-09-25, 12:15
- Why have the colors at all? - SonofMacPhisto, 2014-09-25, 12:21
- Why have the colors at all? -
Jabberwok,
2014-09-25, 12:28
- Why have the colors at all? - Revenant1988, 2014-09-25, 12:33
- Brilliant solution. - Kermit, 2014-09-25, 12:32
- Sounds good to me. - ShadowOfTheVoid, 2014-09-25, 12:41
- I concur with this - HuskerAlpha, 2014-09-25, 12:53
- Yep - I Agree completely - Blue_Blazer_NZ, 2014-09-25, 14:35
- How decrypting should work - General Vagueness, 2014-09-25, 23:37
- 1.0.1.5 Patch Notes + Dev Notes -
Jabberwok,
2014-09-25, 12:23
- 1.0.1.5 Patch Notes + Dev Notes -
Xenos,
2014-09-25, 12:27
- 1.0.1.5 Patch Notes + Dev Notes -
Blue_Blazer_NZ,
2014-09-25, 14:38
- 1.0.1.5 Patch Notes + Dev Notes - Xenos, 2014-09-25, 14:41
- 1.0.1.5 Patch Notes + Dev Notes -
Jabberwok,
2014-09-25, 15:05
- *IMG* 1.0.1.5 Patch Notes + Dev Notes -
Anton P. Nym (aka Steve),
2014-09-25, 15:14
- That's nothing -
Cody Miller,
2014-09-25, 15:37
- Wow. -
Ragashingo,
2014-09-25, 15:47
- That's why I don't begrudge Bungie the upcoming nerfing. - Anton P. Nym (aka Steve), 2014-09-25, 15:51
- Shadow Price - rliebherr, 2014-09-25, 17:31
- Wow. -
Ragashingo,
2014-09-25, 15:47
- That's nothing -
Cody Miller,
2014-09-25, 15:37
- 1.0.1.5 Patch Notes + Dev Notes - someotherguy, 2014-09-25, 17:59
- 1.0.1.5 Patch Notes + Dev Notes - Xenos, 2014-09-26, 12:51
- *IMG* 1.0.1.5 Patch Notes + Dev Notes -
Anton P. Nym (aka Steve),
2014-09-25, 15:14
- 1.0.1.5 Patch Notes + Dev Notes -
Blue_Blazer_NZ,
2014-09-25, 14:38
- 1.0.1.5 Patch Notes + Dev Notes - Cody Miller, 2014-09-25, 15:32
- 1.0.1.5 Patch Notes + Dev Notes -
Xenos,
2014-09-25, 12:27
- 1.0.1.5 Patch Notes + Dev Notes - Ragashingo, 2014-09-25, 12:42
- I hope they lower the accuracy on my Sahara! - uberfoop, 2014-09-25, 13:30
- I like how Monochron just ignored this thread :D - ZackDark, 2014-09-25, 14:10
- Question - rliebherr, 2014-09-25, 17:37
- They want to nerf AR and shotty but not Fusion Rifle? - Avateur, 2014-09-25, 19:30
- Positive changes to Cryptarch... - Velociraptor112, 2014-09-25, 20:06
- 1.0.1.5 Patch Notes + Dev Notes - General Vagueness, 2014-09-25, 23:44
- 1.0.1.5 Patch Notes + Dev Notes - General Vagueness, 2014-09-25, 23:45
- 1.0.1.5 Patch Notes -
Xenos,
2014-09-25, 10:55