
Oh Contraire, Latency is a Big Deal (Destiny)
How else do you explain a postmortem melee kill if not by latency affecting damage? It shouldn't physically be possible to punch someone to death after you've already died. With zero latency, you'd just be dead and he'd be on a killing spree.
And I've played games where one player was constantly running straight ahead and then teleporting backwards. This player would take no damage, because even though I was shooting what I thought was him, it was actually space he didn't occupy. He was immortal, if a little bad at navigating the map. I have no idea what it looked like on his end, but on my end he was an unkillable idiot who kept running into walls. If I saw him, I ran.
I've also played games where I lost every 1v1 fight. My full clip to anyone else's half clip and I barely scratched him, every time. It looked like my gun was just suddenly nerfed. What I think was going on was that my system had a poor connection to the server and I was a half second behind of everyone else. In all of these cases leaving matchmaking and joining a new room solved the issues.
We've also all played against someone who you killed, and they keep running for a minute and then just fall over. Then, ten seconds later, you get the points awarded to you. That's latency.
Lastly, and most annoyingly, are the people who are far enough behind in lag that you have time to fire a second rocket at them before they die. SO FRUSTRATING. Or hit them with 3 golden gun shots.
The net code in Destiny is smoother than other games I've played, but it still leaves a lot to be desired. On the one hand I'm glad people with crap internet can still play a relatively normal match, but on the other hand I wish they would stop punching me from beyond the grave!
Complete thread:
- On Crucible and lack of determinism -
yakaman,
2014-10-26, 09:07
- On Crucible and lack of determinism -
Korny,
2014-10-26, 15:39
- On Crucible and lack of determinism - yakaman, 2014-10-27, 08:39
- I wonder how latency ends up affecting or canceling damage.
- Jabberwok, 2014-10-26, 17:52
- I don't think it does -
ZackDark,
2014-10-26, 18:33
- I don't think it does - yakaman, 2014-10-27, 08:48
- Oh Contraire, Latency is a Big Deal -
Kahzgul,
2014-10-27, 14:07
- Oh Contraire, Latency is a Big Deal -
Kermit,
2014-10-27, 14:29
- Oh Contraire, Latency is a Big Deal - Ragashingo, 2014-10-27, 14:31
- Hunters don't have Scorch - Kahzgul, 2014-10-27, 16:11
- Oh Contraire, Latency is a Big Deal -
ZackDark,
2014-10-27, 16:25
- Oh Contraire, Latency is a Big Deal - Durandal, 2014-10-28, 13:33
- Oh Contraire, Latency is a Big Deal -
Kermit,
2014-10-27, 14:29
- I don't think it does -
ZackDark,
2014-10-26, 18:33
- On Crucible and lack of determinism - yakaman, 2014-11-06, 09:19
- On Crucible and lack of determinism -
Korny,
2014-10-26, 15:39