
Oh Contraire, Latency is a Big Deal (Destiny)
I think they have a sort of damage buffer, where if you and the other guy melee or kill each other within so many milliseconds then it both counts. I have killed people and been killed nearly simultaneously by shotgun/melee, which theoretically should not happen.
This was an issue in Halo as well, where at first it would give priority to whoever had better ping, so you would do a near simultanious melee and one would stand with no damage and the other would fall. They eventually patched to to a similar system where both would fall.
Complete thread:
- On Crucible and lack of determinism -
yakaman,
2014-10-26, 09:07
- On Crucible and lack of determinism -
Korny,
2014-10-26, 15:39
- On Crucible and lack of determinism - yakaman, 2014-10-27, 08:39
- I wonder how latency ends up affecting or canceling damage.
- Jabberwok, 2014-10-26, 17:52
- I don't think it does -
ZackDark,
2014-10-26, 18:33
- I don't think it does - yakaman, 2014-10-27, 08:48
- Oh Contraire, Latency is a Big Deal -
Kahzgul,
2014-10-27, 14:07
- Oh Contraire, Latency is a Big Deal -
Kermit,
2014-10-27, 14:29
- Oh Contraire, Latency is a Big Deal - Ragashingo, 2014-10-27, 14:31
- Hunters don't have Scorch - Kahzgul, 2014-10-27, 16:11
- Oh Contraire, Latency is a Big Deal -
ZackDark,
2014-10-27, 16:25
- Oh Contraire, Latency is a Big Deal - Durandal, 2014-10-28, 13:33
- Oh Contraire, Latency is a Big Deal -
Kermit,
2014-10-27, 14:29
- I don't think it does -
ZackDark,
2014-10-26, 18:33
- On Crucible and lack of determinism - yakaman, 2014-11-06, 09:19
- On Crucible and lack of determinism -
Korny,
2014-10-26, 15:39