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Oh Contraire, Latency is a Big Deal (Destiny)

by Durandal, Tuesday, October 28, 2014, 13:33 (3915 days ago) @ ZackDark

I think they have a sort of damage buffer, where if you and the other guy melee or kill each other within so many milliseconds then it both counts. I have killed people and been killed nearly simultaneously by shotgun/melee, which theoretically should not happen.

This was an issue in Halo as well, where at first it would give priority to whoever had better ping, so you would do a near simultanious melee and one would stand with no damage and the other would fall. They eventually patched to to a similar system where both would fall.


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