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My only problem is... (Destiny)

by Anton P. Nym (aka Steve) ⌂ @, London, Ontario, Canada, Tuesday, October 28, 2014, 11:47 (3499 days ago) @ rliebherr

What I'm saying is, fix the entire encounter. If you can't patch the actual bugs yet, then wait until you can. Don't just fix something that doesn't jive with how you wanted the encounter to be played. That can wait - it's not gamebreaking. Fix the bugs and put it all in the same patch at the very least.

I know of no project workflow that runs that way. With your way, all the problems persist until they're all solved, at once, in one big patch some indeterminate time in the future.

The way that's familiar to me is that you fix the problems now that can be solved *now*, then work on the ones that take time to fix, and then work on the ones you have no idea how to fix right now. That gets improvements out to users sooner, instead of leaving some fixes hanging until other fixes are done.

-- Steve's way appears to be Bungie's way, at least upon superficial inspection anyway.


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