I'm talking specifically about Atheon. (Destiny)

by rliebherr @, St. Louis, Missouri, Tuesday, October 28, 2014, 20:23 (3490 days ago) @ RC
edited by rliebherr, Tuesday, October 28, 2014, 20:42

Thanks though.

EDIT: Post on r/destinythegame from someone who claims to be a WoW Raid Designer:

Former raid designer on World of Warcraft here. Bungie's approach to Atheon is different than how we handled live tuning of a boss encounter.

Once raid content has been cleared, any buff to difficulty through tuning or a redesign of mechanics will confuse and frustrate your player base. The players already overcame your challenge, regardless of your original intent. Serious bugs and exploits should be fixed quickly, but difficulty should never go up. As a designer it was your job to get the tuning right and to identify the viable strategies before the content was released. If you failed at accomplishing that, take note, and learn for next time.

That said, random selection for the teleport is objectively less interesting design than the original targeting mechanic. Annoying your customer base to implement a less interesting design seems unlikely to pay off.


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