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Scalability

by Xenos @, Shores of Time, Thursday, March 07, 2013, 14:08 (4061 days ago) @ Arithmomaniac

Honestly, there are a lot of ways that they can make services scalable, some of which aren't nearly as difficult. For example when Guild Wars 2 launched instead of letting you visit other servers they used the server space normally set aside for that function to create overflow servers. I feel like Bungie *cough* or EA *cough* could do this pretty easily, such as using some of the resources normally set aside for matchmaking to make sure players are able to at least play. That is of course just an example, I'm sure there are other methods and services they could use to do it.


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