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Resolving the Solo vs. Co-op difficulty disparity (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, November 29, 2014, 09:53 (3445 days ago) @ RC

More Challenge?
With checkpoints re-introduced to Nightfall, and revives eliminated, it'd be conceptually simple to increase the challenge again (if desirable) by reducing the frequency of checkpoints. At the extreme end, you could eliminate checkpoints entirely again. But this time, if a co-op teammate died, they'd stay dead for the rest of the strike. You'd have to think carefully whether to continue with fewer players or start over.

This is how it is in the raid on hard. If you are about to finish a segment, you will more than likely plow forward. If not, usually everybody just wipes so you have a full team again. There are about 4 checkpoints over the course of the raid where dead players will be revived (after all the confluxes, after oracles, after templar, after gatekeeper.) All this does is place an execution barrier in place, so that it is harder to carry weaker players. For the raid, this makes sense, but for nightfall I think players should be able to help each other out more easily.

I like the way it is currently.


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