How does destiny handle player (un)death?
I think there's a very good chance of having a semi-down state where you can be revived. Ever since I first experienced that system, I've felt like it's the right way for co-op oriented games to go, and it's all the rage in that sort of game lately - L4D, Borderlands, ME3 multiplayer, just to name the ones I've played. I'm sure there are more.
Complete thread:
- How does destiny handle player (un)death? -
Reconcilliation,
2013-03-12, 12:18
- Borderlands got us covered -
ZackDark,
2013-03-12, 12:27
- Borderlands got us covered - Wakko45, 2013-03-16, 08:01
- How does destiny handle player (un)death? -
zumphry,
2013-03-12, 13:19
- How does destiny handle player (un)death? -
stabbim,
2013-03-12, 19:29
- How does destiny handle player (un)death? - zumphry, 2013-03-12, 21:10
- How does destiny handle player (un)death? - SonofMacPhisto, 2013-03-13, 14:51
- How does destiny handle player (un)death? -
stabbim,
2013-03-12, 19:29
- "Killed by the Guardians" will finally make sense... -
Leviathan,
2013-03-12, 16:48
- Ha! - Ragashingo, 2013-03-12, 17:54
- Heh, I hadn't made that connection yet - stabbim, 2013-03-12, 19:30
- Maybe the Guardians are Forerunners -
Airetta,
2013-03-12, 21:56
- No. - biggy, 2013-03-12, 22:00
- Balefire deaths? - Xenos, 2013-03-12, 23:34
- Pattern Buffers. - narcogen, 2013-03-13, 04:22
- Borderlands got us covered -
ZackDark,
2013-03-12, 12:27