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Again, industry standard is the issue I was targeting (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Friday, January 02, 2015, 08:42 (3855 days ago) @ Revenant1988

Microtransations are fine as long as they aren't designed in a way to become the ideal way to play\complete a game.

I hesitate to call Desitny's DLC a micro-transation. Now, trading marks for materials, that is a microtransaction, but of a different sort... if it's in game like that, and doesn't cost real monies, is it any different? (Rhetorical question)

I think I'm using microtransaction here as more broadly indicative of the way developers have shunted pay-walls into gameplay. It started with MMO's back in the late-90's/early-2000's and has been creeping into everything at this point. Pre-order bonuses are another example.

I'm not entirely sure how you discourage a developer/publisher from implementing them; I usually don't buy games that incorporate them. Don't pre-order only works if everybody does it, and I honestly can't see that happening without a massive amount of grassroots organizing, so it may be we're stuck with it. Blame capitalism, I guess; whatever the buyers want, succeeds, and so far it looks like the buyers want per-order content.

I think those that complain are those that don't want the pre-orders and microtransactions and pay-walls, and they probably feel pretty powerless to do anything about it at this point.


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