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That's a crappy interpretation (Destiny)

by uberfoop @, Seattle-ish, Friday, January 02, 2015, 15:19 (3854 days ago) @ Revenant1988
edited by uberfoop, Friday, January 02, 2015, 15:37

They have to promote their DLC\content, otherwise the people that did buy it would be pissed that it has no impact on the game.

Experiencing cool new content isn't enough impact?

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I din't have the DLC until Christmas break, and I wasn't mad the weeks I couldn't do the weekly stuff.

I was immediately put off by it; on the first day I logged on after the DLC came out, most of the content that brings me back to Destiny wasn't playable.

Just like when Halo launched new maps- there was a hopper for the DLC and non-dlc stuff. The most popular playlists require all the content. It's not a brand new concept.

That was in a matchmaking environment where things would actually break down if you didn't take those sorts of actions, so there was a reasonable playability justification. When Bungie tried dialing back on the restrictions in Reach, people complained for good reason. But that wouldn't be an issue for Destiny's dailies/weeklies, where there's no matchmaking structure to dilute in the first place.

The restrictions were also kept exclusively to the matchmaking system, not to the game as a whole; if you took the initiative to set something up yourself, no core gameplay functionality was ever taken off-limits.


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