Encouraging multi-classing with class-specific quests & loot (Destiny)

by petetheduck, Monday, January 12, 2015, 16:06 (3607 days ago) @ RC

Situation: the 'optimal' way to play Destiny in terms of progression/time_spent is to have 3 characters of the same class.

Evidence: the first players to 30/32 were all multi-char-ing with the same class. The first 32 even deleted and re-leveled that class over and over!

Problem: I think this is backwards. It robs players of the experience of the different movement modes, abilities, supers and playstyles that other classes afford the player. Destiny seems less diverse, less interesting, and hence less fun.

Solution: Introduce class-specific quests, class-specific chests & class-specific rewards. So the 'optimal' way to play is to have one of each.

"I think a better solution is to simply allow rewards from activities three times per week per account, rather than once per week per character. Same effect as now essentially, but now you don't have to have two other characters of the same class. I could just have one Hunter and do the stuff three times and not have to worry about switching. I think it's silly the system encourages creating three basically identical characters." - Cody Miller (was right)

I think Cody's solution is not only the best way to negate the advantage of redundant characters and eliminate rolling characters over and over again during the week, but actually improves the experience for all players regardless of the number of characters they have.

If there was one change I could make to Destiny right now, this would be it.


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