Encouraging multi-classing with class-specific quests & loot (Destiny)
Situation: the 'optimal' way to play Destiny in terms of progression/time_spent is to have 3 characters of the same class.
Evidence: the first players to 30/32 were all multi-char-ing with the same class. The first 32 even deleted and re-leveled that class over and over!
Problem: I think this is backwards. It robs players of the experience of the different movement modes, abilities, supers and playstyles that other classes afford the player. Destiny seems less diverse, less interesting, and hence less fun.
Solution: Introduce class-specific quests, class-specific chests & class-specific rewards. So the 'optimal' way to play is to have one of each.
I think Cody's solution is not only the best way to negate the advantage of redundant characters and eliminate rolling characters over and over again during the week, but actually improves the experience for all players regardless of the number of characters they have.
If there was one change I could make to Destiny right now, this would be it.
Complete thread:
- Encouraging multi-classing with class-specific quests & loot -
RC,
2015-01-12, 15:54
- Encouraging multi-classing with class-specific quests & loot -
scarab,
2015-01-12, 16:00
- You require more radiant mats runs than total runs available - iconicbanana, 2015-01-12, 16:04
- Encouraging multi-classing with class-specific quests & loot - petetheduck, 2015-01-12, 16:07
- Because armour = level -
RC,
2015-01-12, 16:09
- Because armour = level -
Cody Miller,
2015-01-12, 16:12
- what if raids award level independently of armor? -
scarab,
2015-01-12, 16:15
- What if Bungie just stops making bad design decisions? -
Cody Miller,
2015-01-12, 16:16
- Yeah, what is with that? -
scarab,
2015-01-12, 16:18
- Yeah seriously -
Earendil,
2015-01-12, 18:20
- definitely! Halo CE was genius: elegant simplicity - scarab, 2015-01-13, 10:41
- Yeah seriously -
Earendil,
2015-01-12, 18:20
- Yeah, what is with that? -
scarab,
2015-01-12, 16:18
- So, complete VoG, +1 level, complete CE +1 level? -
RC,
2015-01-12, 16:23
- Unfortunately there'd have to be some RNG in there - scarab, 2015-01-13, 10:42
- What if Bungie just stops making bad design decisions? -
Cody Miller,
2015-01-12, 16:16
- what if raids award level independently of armor? -
scarab,
2015-01-12, 16:15
- Because armour = level -
Cody Miller,
2015-01-12, 16:12
- Encouraging multi-classing with class-specific quests & loot -
petetheduck,
2015-01-12, 16:06
- see amour == level -
scarab,
2015-01-12, 16:13
- DOH! spell checker suggestions - scarab, 2015-01-12, 16:15
- Encouraging multi-classing with class-specific quests & loot - Cody Miller, 2015-01-12, 16:14
- I think that's short-sighted. -
RC,
2015-01-13, 06:32
- Why not just limit it per account? - SonofMacPhisto, 2015-01-13, 10:00
- I think that's short-sighted. - Cody Miller, 2015-01-13, 10:45
- see amour == level -
scarab,
2015-01-12, 16:13
- Encouraging multi-classing with class-specific quests & loot - CruelLEGACEY, 2015-01-12, 18:19
- Encouraging multi-classing with class-specific quests & loot - INSANEdrive, 2015-01-13, 08:04
- Need Less Class-Specific, Not More -
digital_ronin,
2015-01-13, 11:07
- I'll try and explain some more... -
RC,
2015-01-13, 16:08
- I'll try and explain some more... -
digital_ronin,
2015-01-14, 09:37
- I'll try and explain some more... - RC, 2015-01-14, 12:09
- I'll try and explain some more... -
digital_ronin,
2015-01-14, 09:37
- I'll try and explain some more... -
RC,
2015-01-13, 16:08
- Encouraging multi-classing with class-specific quests & loot -
scarab,
2015-01-12, 16:00