I think that's short-sighted. (Destiny)
I think Cody's solution is not only the best way to negate the advantage of redundant characters and eliminate rolling characters over and over again during the week, but actually improves the experience for all players regardless of the number of characters they have.
If there was one change I could make to Destiny right now, this would be it.
That'd make running the Raids and Nightfalls 3x a week less hassle but I don't think it'd make it any more interesting. The phrase 'same effect as now' is the give-away.
Except of course, people who do only have 1 character could now run it 3x a week for 3x the rewards and would wonder why they're being asked to do the same thing over and over again. This game already has a bit of a problem with grinding, I'd rather not add to it.
An easier inventory management system would achieve the 'same effect as now' without destroying the incentive for having multiple characters. I think it'd be more interesting tip it toward multi-class-ing and at least swap roles with your fireteam members if you are going to do it 3x a week.
Cody say's he's 'mastered' the raids, and is bored, but he's only done that as a Hunter (AFAIK). If he and CruelLegacey swapped roles I bet they'd both find it a bit more interesting again. Not that, with weapons, the classes play dramatically differently, but why play down or ignore the variety that is available?
Complete thread:
- Encouraging multi-classing with class-specific quests & loot -
RC,
2015-01-12, 15:54
- Encouraging multi-classing with class-specific quests & loot -
scarab,
2015-01-12, 16:00
- You require more radiant mats runs than total runs available - iconicbanana, 2015-01-12, 16:04
- Encouraging multi-classing with class-specific quests & loot - petetheduck, 2015-01-12, 16:07
- Because armour = level -
RC,
2015-01-12, 16:09
- Because armour = level -
Cody Miller,
2015-01-12, 16:12
- what if raids award level independently of armor? -
scarab,
2015-01-12, 16:15
- What if Bungie just stops making bad design decisions? -
Cody Miller,
2015-01-12, 16:16
- Yeah, what is with that? -
scarab,
2015-01-12, 16:18
- Yeah seriously -
Earendil,
2015-01-12, 18:20
- definitely! Halo CE was genius: elegant simplicity - scarab, 2015-01-13, 10:41
- Yeah seriously -
Earendil,
2015-01-12, 18:20
- Yeah, what is with that? -
scarab,
2015-01-12, 16:18
- So, complete VoG, +1 level, complete CE +1 level? -
RC,
2015-01-12, 16:23
- Unfortunately there'd have to be some RNG in there - scarab, 2015-01-13, 10:42
- What if Bungie just stops making bad design decisions? -
Cody Miller,
2015-01-12, 16:16
- what if raids award level independently of armor? -
scarab,
2015-01-12, 16:15
- Because armour = level -
Cody Miller,
2015-01-12, 16:12
- Encouraging multi-classing with class-specific quests & loot -
petetheduck,
2015-01-12, 16:06
- see amour == level -
scarab,
2015-01-12, 16:13
- DOH! spell checker suggestions - scarab, 2015-01-12, 16:15
- Encouraging multi-classing with class-specific quests & loot - Cody Miller, 2015-01-12, 16:14
- I think that's short-sighted. -
RC,
2015-01-13, 06:32
- Why not just limit it per account? - SonofMacPhisto, 2015-01-13, 10:00
- I think that's short-sighted. - Cody Miller, 2015-01-13, 10:45
- see amour == level -
scarab,
2015-01-12, 16:13
- Encouraging multi-classing with class-specific quests & loot - CruelLEGACEY, 2015-01-12, 18:19
- Encouraging multi-classing with class-specific quests & loot - INSANEdrive, 2015-01-13, 08:04
- Need Less Class-Specific, Not More -
digital_ronin,
2015-01-13, 11:07
- I'll try and explain some more... -
RC,
2015-01-13, 16:08
- I'll try and explain some more... -
digital_ronin,
2015-01-14, 09:37
- I'll try and explain some more... - RC, 2015-01-14, 12:09
- I'll try and explain some more... -
digital_ronin,
2015-01-14, 09:37
- I'll try and explain some more... -
RC,
2015-01-13, 16:08
- Encouraging multi-classing with class-specific quests & loot -
scarab,
2015-01-12, 16:00