I'll try and explain some more... (Destiny)
The weekly 'complete' flag for these is account-level rather than character-level
I missed this on the first read. It seems like this is the lynch pin for everything, otherwise, you'd still want to run the quest three times with the same character-class. But do we really need another resource and resource cap in this game? It seems like another step toward those mobile games that only allow you so many plays a day unless you purchase some in game box.
Introducing 3 armour upgrade items that are rewarded unequally to the different classes would be changing how armour works. More radically than changing Ascendants to Raidiant Shards. I'll try and break down how this would play out... <snip>
But how do you communicate all this to the player in game terms? It seems rather difficult. I'm not saying it isn't a good idea, just that is probably needs refinement so that it is more streamlined.
This idea could be tied into the 'class-specific-chests' idea, too. i.e. chests that a Hunter can access have rewards that skew towards Sapphire Shards.
Do we really need another material?
But do you get what I'm saying otherwise?
Yes.
Complete thread:
- Encouraging multi-classing with class-specific quests & loot -
RC,
2015-01-12, 15:54
- Encouraging multi-classing with class-specific quests & loot -
scarab,
2015-01-12, 16:00
- You require more radiant mats runs than total runs available - iconicbanana, 2015-01-12, 16:04
- Encouraging multi-classing with class-specific quests & loot - petetheduck, 2015-01-12, 16:07
- Because armour = level -
RC,
2015-01-12, 16:09
- Because armour = level -
Cody Miller,
2015-01-12, 16:12
- what if raids award level independently of armor? -
scarab,
2015-01-12, 16:15
- What if Bungie just stops making bad design decisions? -
Cody Miller,
2015-01-12, 16:16
- Yeah, what is with that? -
scarab,
2015-01-12, 16:18
- Yeah seriously -
Earendil,
2015-01-12, 18:20
- definitely! Halo CE was genius: elegant simplicity - scarab, 2015-01-13, 10:41
- Yeah seriously -
Earendil,
2015-01-12, 18:20
- Yeah, what is with that? -
scarab,
2015-01-12, 16:18
- So, complete VoG, +1 level, complete CE +1 level? -
RC,
2015-01-12, 16:23
- Unfortunately there'd have to be some RNG in there - scarab, 2015-01-13, 10:42
- What if Bungie just stops making bad design decisions? -
Cody Miller,
2015-01-12, 16:16
- what if raids award level independently of armor? -
scarab,
2015-01-12, 16:15
- Because armour = level -
Cody Miller,
2015-01-12, 16:12
- Encouraging multi-classing with class-specific quests & loot -
petetheduck,
2015-01-12, 16:06
- see amour == level -
scarab,
2015-01-12, 16:13
- DOH! spell checker suggestions - scarab, 2015-01-12, 16:15
- Encouraging multi-classing with class-specific quests & loot - Cody Miller, 2015-01-12, 16:14
- I think that's short-sighted. -
RC,
2015-01-13, 06:32
- Why not just limit it per account? - SonofMacPhisto, 2015-01-13, 10:00
- I think that's short-sighted. - Cody Miller, 2015-01-13, 10:45
- see amour == level -
scarab,
2015-01-12, 16:13
- Encouraging multi-classing with class-specific quests & loot - CruelLEGACEY, 2015-01-12, 18:19
- Encouraging multi-classing with class-specific quests & loot - INSANEdrive, 2015-01-13, 08:04
- Need Less Class-Specific, Not More -
digital_ronin,
2015-01-13, 11:07
- I'll try and explain some more... -
RC,
2015-01-13, 16:08
- I'll try and explain some more... -
digital_ronin,
2015-01-14, 09:37
- I'll try and explain some more... - RC, 2015-01-14, 12:09
- I'll try and explain some more... -
digital_ronin,
2015-01-14, 09:37
- I'll try and explain some more... -
RC,
2015-01-13, 16:08
- Encouraging multi-classing with class-specific quests & loot -
scarab,
2015-01-12, 16:00