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*IMO* Bungie really misplayed the RPG elements of Destiny (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, March 11, 2015, 22:10 (3782 days ago) @ Kahzgul

4 - Change the impact stat to just be "damage per shot" so that players can see how much damage they should be doing against an equal level enemy.

Shoot a level 30 thrall. Shoot a level 30 Cabal. Do they do the same damage? Nope. Your idea won't work. We need to get out of the numbers game entirely.

A bar for impact is fine, as you get a general idea of which weapon does more damage. If you were to eliminate the number display as well, then how would people know what weapon to use? Simple. They try it, and use whichever they seem to do best with! In fact, many of the old builds of Destiny (including the E3 2013) had no damage numbers at all.

The majority of FPS games get by fine without number displays. The bars should be there to give you a quick overview of the weapon stats, with the ultimate test be actually using it.


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