Avatar

*IMO* Bungie really misplayed the RPG elements of Destiny (Destiny)

by Kahzgul, Thursday, March 12, 2015, 22:29 (3768 days ago) @ MacAddictXIV

Whenever I hear talk about how a major game developer could have done something "easier" to make it more simplistic, I think of the Scenarios:

  • The developers are truly idiots and didn't even think of doing it that way
  • The developers had originally done it that way and but had to change it to create other effects
  • It's impossible to make a game as complicated as Destiny with simple game mechanics as that

Maybe if they are started out doing something like that, they could have kept it going like that, but I highly doubt it. Games evolve, especially when new features keep getting added.

I spent 13 years of my life making video games. I know what goes into them, and I know that lots of times coders want to show off their super complex maths to the point where, if no one reigns them in, the game suffers.

So I'm going to go with option B. It's clear to me that the ground layer systems for armor, damage, and level interact in wonky ways, and that's a bad fundamental design - hence my agreement that Bungie misplayed the RPG elements in Destiny. They missed the mark.


Complete thread:

 RSS Feed of thread