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Diablo and Destiny... (Destiny)

by nico, Thursday, March 12, 2015, 02:58 (3781 days ago) @ JComboBox

It's rather embarrassing for D3 that Loot 2.0 had to be implemented in the first place -- when you're talking about a respected franchise and a title six years in the making. Diablo 2 had some very forward-thinking ideas, and D3 really took a few steps back in that regard. I wonder if some of the D3 team even played D2.

Some ideas that I think would translate well to Destiny:

1. Set items. For example, having two items, such as a Hand Cannon and a Rocket Launcher provide some kind of synergy if you have both equipped. (In D2, they were mostly armor.) Some were non-class specific, but the best ones were. The really sneaky smart thing was that some of the set items could be worn by ANY class, but the 3rd or 4th item, which gave the big bonus, was class-specific.

2. What D2 called rare, i.e., yellow items, could roll with certain mods that made them Best in Slot -- for example, being ethereal with the repair to durability mod -- armor god sky high stats, as did weapons.

3. The ability to "gamble," i.e., purchase rare weapons with random rolls -- great gold sink

Translation to destiny:

1. I think Iron Banner, with "reforging" is a great step in the right direction. Exchanging gathered assets into a chance for a better weapon is a great concept. I wish there were a way to upgrade beloved old legendaries to 331, especially when with raid weapons.

2. If Bungie ever decides to implement trading, one thing D2 did was to provide gathered assets used as crafting materials that were used by "high level" players to reroll items. This effectively created a trading platform for someone who might have (in Destiny terms) three Gallahorns, but who might not have the time or inclination to gather the assets needed to reroll a piece of armor, assets which a casual player doing daily bounties might have a surplus of.

Uh, that's my two Kopecs anyway.


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