
Idea: Progressive Strike Skulls (Destiny)
I think it would be neat if there was a Strike playlist that added a semi-random skull to each progressive map, and also increased the rewards for each progressive map completed.
The first strike would always be Heroic. The second would always add a random burn to the available mods, because we all agree that burns are great and we don't want people bailing because they didn't get a burn second. After that, new burns would show up on strikes 4 and 7. Nightfall would always be added to strike 9. All other skulls would appear in random order, as illustrated below.
Any skull you had for a previous strike would also apply to all subsequent strikes.
So here's an example:
Strike 1: Heroic You get a rare engram as a reward for completion.
Strike 2: Arc burn and Heroic. Two rare engrams.
Strike 3: Arc burn, heroic, juggler. Three rare engrams.
Strike 4: Arc burn, Void burn, heroic, juggler, one legendary engram.
Strike 5: Arc burn, Void burn, heroic, juggler, lightswitch. one legendary engram, one rare engram.
Strike 6: Arc burn, void burn, heroic, juggler, lightswitch, angry. one legendary engram, two rare engrams.
Strike 7: Arc burn, Void burn, Solar burn, heroic, juggler, lightswitch, angry. One legendary engram, three rare engrams.
Strike 8: Arc burn, Void burn, Solar burn, heroic, juggler, lightswitch, angry, epic. Two legendary engrams.
Strike 9: Arc burn, void burn, solar burn, heroic juggler, lightswitch, angry, epic, nightfall (this is all known skull mods currently in the game). One exotic engram.
At this point I think it's best to give players the victory and send them back to orbit with the following total loot haul:
1 exotic engram
6 legendary engrams
12 rare engrams
Players would be able to earn loot from the final tier of the progressive strike playlist once per week, but would get all other rewards every time they ran the playlist. All playlist runs start at strike 1 (so if you wipe on the Nightfall strike 9, you've gotta do them all over again starting from 1), though you could join someone in the middle of their run just as you can in the current game.
This playlist would not supplant any current playlist.
What do you think? I think it would add some freshness and greater replayability to our currently tired strikes.
Complete thread:
- Idea: Progressive Strike Skulls -
Kahzgul,
2015-03-24, 04:11
- Idea: Progressive Strike Skulls -
Ragashingo,
2015-03-24, 04:23
- Idea: Progressive Strike Skulls -
Kahzgul,
2015-03-24, 19:56
- Idea: Progressive Strike Skulls - RC, 2015-03-24, 23:26
- Idea: Progressive Strike Skulls -
Kahzgul,
2015-03-24, 19:56
- I like it. Reminds me of ODST Firefight -
RC,
2015-03-24, 23:31
- Why would that be a downside?
- ZackDark, 2015-03-25, 00:17
- Because Strikes already do a lot of heavy lifting -
RC,
2015-03-26, 11:34
- Campaign mode? -
dogcow,
2015-03-26, 14:33
- The queen's wrath missions were kind of like this. -
iconicbanana,
2015-03-26, 14:46
- The queen's wrath missions were kind of like this. -
Cody Miller,
2015-03-26, 15:37
- +1
- CyberKN, 2015-03-26, 15:41
- Just quickly to clarify. - iconicbanana, 2015-03-26, 15:41
- +1
- The queen's wrath missions were kind of like this. -
CyberKN,
2015-03-26, 15:39
- The queen's wrath missions were kind of like this. -
Cody Miller,
2015-03-26, 15:44
- Transmute? - Korny, 2015-03-26, 18:34
- The queen's wrath missions were kind of like this. -
Cody Miller,
2015-03-26, 15:44
- The queen's wrath missions were kind of like this. -
Cody Miller,
2015-03-26, 15:37
- The queen's wrath missions were kind of like this. -
iconicbanana,
2015-03-26, 14:46
- Campaign mode? -
dogcow,
2015-03-26, 14:33
- Because Strikes already do a lot of heavy lifting -
RC,
2015-03-26, 11:34
- Why would that be a downside?
- Idea: Progressive Strike Skulls -
Ragashingo,
2015-03-24, 04:23