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I agree, except for the second part. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, May 06, 2015, 22:37 (3487 days ago) @ General Vagueness

It doesn't make sense to design around something that only presents once unless you're actually building a puzzle game, and Destiny is not a puzzle game, it's a shooter. (Even in the case of a puzzle game, it's best to have depth beyond one correct solution, which you've talked about at length before with Portal versus Portal 2, weakening your own point with your own words.)

If you think there is only one 'solution' to the templar fight, the confluxes, the death singer, or even Atheon, then you either have not raided much, or you lack imagination.


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