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Good decision. Go back when you're having fun. *rant* (Destiny)

by Funkmon @, Wednesday, May 27, 2015, 02:24 (3710 days ago) @ Doooskey
edited by Funkmon, Wednesday, May 27, 2015, 02:46

The game's supposed to be fun, not frustrating. At some point, it becomes hard to remember that fact when you're 2 hours into your HM Crota run and keep fucking up the sword, or 2 hours into your Skolas run and don't get the rockets and positioning perfect. It's hard to just quit. It's a lot easier when you don't put yourself in that position in the first place. "Oh, it will be different this time." No it won't. That shit is STILL hard and STILL frustrating. Just drop it until you know you're all right with investing the effort and time and will enjoy the challenge.

And honestly, what does the challenge get you? A field scout vanquisher with spikes on it and worse stats? A hand cannon demonstrably worse than Fatebringer? A machine gun you can't even get Field Scout on? Gloves that give a 5% chance of orb generation on a fallen punch? Come on. Not worth the effort. These are great rewards for doing stuff already fun, but at some point you've gotta call it off. If playing the game isn't its own reward, you should probably quit that aspect of it for a while.

And it's not about being hard, either. That's not the problem. It's about the game often feeling unfair in those situations, where you have to exploit the game mechanics to win, or hide in a corner constantly and just survive as lame as possible, thereby eliminating the thing that makes Destiny great: the run and gun gameplay. If all I do is crouch behind a wall for 10 minutes popping out occasionally for literally half a second to blast a rocket at Urrox or snipe a wizard, am I playing the game in a fun way? God no. So fuck it. Don't bother. For comparison, Trials is hard as butts. Super fucking hard. Getting to Mercury is very difficult. But, it doesn't feel unfair. When you get stomped, you generally got outplayed. No problem there. You had an equal chance and just lost. During the first few runs, I sucked, barely hitting 5 wins, but by the end, I got 9 flawless wins twice, and topped out all 3 tickets by learning, creating strategy, and playing with other players doing the same thing as me, so, in an even fight, we got the upper hand. In contrast, in PoE, the arc burn on hive is designed to fuck you. The overleveled Skolas is meant to fuck you. You have to overcome the handicap, and it's not fair, and it's often not fun.

I know some people here probably find this fun. Some people used solely the SMG on Halo 2 on Legendary, and I bet they find this fun and challenging. To a lot of us, though, it's soul sucking. So I say fuck it.

I'll just play the other stuff that's more fun. We have raids, dragon strikes, crucible, swell new bounties, new story missions. Tons of stuff. PoE will still be there when you want it.


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