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I agree, and I think the PoE is flawed without check points (Destiny)

by Doooskey, Kansas City, MO, Wednesday, May 27, 2015, 12:30 (3710 days ago) @ Funkmon

I agree with you here. What you describe is exactly how I felt when I played the Skolas PoE on Saturday. It was frustrating to an extreme, and I will not return anytime soon. If Skolas were a checkpoint you could earn, I would gladly do it more, because I could take breaks and try again later, but as it is now, you have to commit to a whole lot of playtime and you may run out of time before you can beat the dude... And if you don't have the time, your progress is wiped. The Hard Mode Crota Fight was hard, but at least it was a loop of about 15-25 minutes of gameplay (The checkpoint)... Skolas is on a loop of 2+ hours and 5 rounds of trash mobs/mini bosses.

Last night, Qodron was fun, even through it was challenging, it felt appropriate. It took us almost a dozen tries, but eventually we figured out something that worked, and didn't feel cheap. It felt like what 3 Guardians would do trap in the same situation. We did hunker down, but we were vulnerable, we had to use everything at our disposal. It was certainly challenging, but we were overcoming the challenge and about to win... My frustration came from the networking error that booted me (and ended the run where we were finally going to emerge victorious). It robbed us of our joy of overcoming the challenge.

The icing on the cake was the odd bug that pulled the other two out of the PoE and into orbit with me. That stuff is frustrating to no end and has nothing to do with gameplay.

A checkpoint system would fix this, and I think is understandable given the difficultly level of Qodron and Skolas.

I will definitely play Qodron again soon (not this week, but next time he is here). It was hard, but we sorted it out.


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