Avatar

I really dislike it (and not just because I play Hunter) (Destiny)

by Kahzgul, Thursday, May 28, 2015, 18:48 (3709 days ago) @ CyberKN

Opinion: 90% of shaders look like poop on hunters. I think this has more to do with what % of the primary vs. secondary colors show on the character models (it's about 50/50 on a hunter), as opposed to Titans (80/20) or warlocks (90/10?). Sunsetting and Glowhoo look awesome though, so I'm happy.

Facts: There are too many shaders and not enough storage slots. Some are very rare or hard to acquire which makes me uneasy about destroying them, even if they are ones I don't think I'll ever use, so I have craploads of shaders and often run out of room in my "other" storage while weapons is only half full and armor is basically empty. I also like to change my shader when I change my spec so that I always have a visual cue as to what I'm running (same for my teammates), so I do regularly use about 6 of the 9 or so shaders that I can carry with me at any given time.

Ideas for better:

- the CoD method: A book or catalogue of unlockable shaders that doesn't take up any inventory space. Highlight a weapon, press Down on the D-Pad to access the catalogue, choose your shader from the ones you've unlocked so far.
- the Warframe method: Give us actual color palettes and let us select our primary / secondary / tertiary shaders our own damn selves. Instead of unlocking shader combos, you can unlock specific colors for your palette.
- A third method: Give shaders their own inventory storage separate from everything else and make sure there's a slot for every one. I don't like this option compared to the other two ideas, but it seems easier to implement in the current game.


Complete thread:

 RSS Feed of thread