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The problem wasn't JUST with Quodron... (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, June 03, 2015, 15:32 (3702 days ago) @ DreadPirateWes

Both times I tried to do Quodron on 34, my fireteam ended up short handed because of people giving up and quitting. With no checkpoints or any way to come back and pick up where we left off, it becomes a wasted run. I stopped trying not because I don't like a challenge, but because I was tired of taking the time to get that far, only to have my time wasted.


People dropping, only getting loot at end, no checkpoints... I'm with you that all of that sucks.

But cmon... the boss has only been out for a week! It should be hard! Once everyone learns the fight it would have been fine. Now it's going to be easy-breezy in a few weeks.

If there were checkpoints in PoE, I'd be 100% with you. But between people dropping out, network issues causing people to leave, etc... there are too many things stacked against a super difficult encounter that takes place 1-2 hours in to a mission for me to want to risk it.

Again, I'm fine with super-difficult. It's just that PoE doesn't present these challenges in a way that respects the players time, as of yet.


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