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The problem wasn't JUST with Quodron... (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, June 03, 2015, 16:24 (3702 days ago) @ Cody Miller

If there were checkpoints in PoE, I'd be 100% with you. But between people dropping out, network issues causing people to leave, etc... there are too many things stacked against a super difficult encounter that takes place 1-2 hours in to a mission for me to want to risk it.

Again, I'm fine with super-difficult. It's just that PoE doesn't present these challenges in a way that respects the players time, as of yet.


I read a suggestion somewhere, maybe here, that the PoE rounds should work like the Trials rewards, in the each round should ramp them up until they are great by the end. This way, you can allow checkpoints but still incentivize people to play the whole thing.


That would be cool. I imagined something similar to how the Raids work; drops after each major encounter (or each Round, in PoE terms) with the best possible drops coming at the end.


At the end? The best possible drop comes at the Templar on hard mode :-p

Well yes, but there was a time when the Mythoclast might have had it beat... plus the chance at other exotics :)


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