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Why there are no checkpoints in PoE. (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Wednesday, June 03, 2015, 15:54 (3702 days ago) @ Cody Miller
edited by dogcow, Wednesday, June 03, 2015, 15:58

If there were checkpoints in PoE, I'd be 100% with you. But between people dropping out, network issues causing people to leave, etc... there are too many things stacked against a super difficult encounter that takes place 1-2 hours in to a mission for me to want to risk it.

Again, I'm fine with super-difficult. It's just that PoE doesn't present these challenges in a way that respects the players time, as of yet.


I read a suggestion somewhere, maybe here, that the PoE rounds should work like the Trials rewards, in the each round should ramp them up until they are great by the end. This way, you can allow checkpoints but still incentivize people to play the whole thing.

I bet the reason Bungie abstained from adding checkpoints to PoE is to prevent people from sharing a checkpoint for the final encounter in order to bypass the fun for the loot.

I wonder why they didn't just require passing all stages in order to get the final loot. If giving the player feedback on if they've passed all stages is a problem then a solution could be something like a Trials Passage ticket, only without the losses.

EDIT: (formatting) I should clarify, in my proposal you would only be able to open the chests at the end if you have passed all stages, not have ramping up rewards like the ToO.


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