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Apropos of (almost) nothing. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, June 11, 2015, 14:47 (3452 days ago) @ iconicbanana

This again just supports my arguments. I remember Narcogen arguing back in the Halo 3 days, that the best game is one where every player FEELS like they are going to lose, but never goes and is always on the edge. I think that's dumb. You ACTUALLY have to be able to fail, because if you never do, it means you are already good enough. Failure forces you to improve, and improvement is where the satisfaction comes.

Again, the best challenges are challenges you cannot defeat the minute you start them, and can only do so by failing, then improving based on that.


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