Is VR The future? Eyes & Resolution. (Gaming)

by electricpirate @, Monday, August 31, 2015, 23:26 (1920 days ago) @ dogcow

The eye doesn't see in full resolution across its whole field of vision, only what you're looking directly at, anything in the periphery is in pretty low resolution. The computer scientist in me (who wants to optimize everything) wonders if VR makers could take advantage of that somehow. The initial problem I see is that the eye moves VERY quickly, and I doubt hardware could track & increase the resolution fast enough that you wouldn't experience "resolution pop-in".

It's called Foveated rendering, and it's being worked on :).

Here's an example in Unity that apparently improves performance notably.

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