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"Quests" (Destiny)

by Leviathan ⌂, Hotel Zanzibar, Tuesday, September 08, 2015, 23:19 (3601 days ago) @ Cody Miller

What I believe you are specifically referring to here are the only quests I had available on my main character - and those are subclass introductions. These are not meant to be epic adventures; they're meant to get new players introduced to new subclasses (which we, long-term Destiny players, already have, but since they have just been added, they're still an option for us to grab).

Bungie has said they have included tutorial quests like these to introduce new players to Crucible and tour modes they have never tried, etc.


Have you ever played MegaMan? Mario? Those games are great at doing just that without being boring. Levels are structured as tutorials without you knowing it. You don't have to make people do boring things to teach them how to play your game.

I agree. The Pillar of Autumn introduced the basics to you slowly and finished with a heap of grenades. Vehicles and long-range combat came in the next level. And similarly, the first few levels of Destiny are designed with the timing of grenade unlocks and more.

But Destiny has at least six (soon to be nine) basic ways to play the game. Because of this variance, extra little tutorials that help a new player catch all the different details and numbers that are in this game could be helpful to some people.

Most relevant to this conversation, we got these quests out of context. A new player would pick up these quests early in the game and wouldn't necessarily have to do anything out of the norm or boring (which is subjective) to complete them. They could all be done while playing the story quests, while still calling some attention to the sub-classes. Because they have been added with the patch, we are getting them some 30 levels late.

And if you don't find these specific quests fun, you don't have to play them. I sure as don't get every bounty. I don't find them all fun.


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