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New subclasses: A little OP, or Super OP? (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, September 16, 2015, 16:22 (3453 days ago)

Stormcaller effectively makes a Fist of Havok obsolete with the Landfall perk, while allowing him another seven seconds or so of zappy, chaining ranged damage:

Our melee is also even longer ranged than our other subclasses, and it can chain between enemies.


It feels impossible to push against an enemy in Rift when they have Nightstalkers ready to nail a whole team with their tracking shots...

A Titan's Panic of Sol grants him a significant resistance against damage upon activation (the biggest problem with Strikers), allowing him to absorb a direct shotgun blast and melee before killing you, and running off with his Rocket Launcher hammers that let him nail people before they can get decent shots on him.

I don't have a huge problem with the new classes, but I do wonder how Bungie plans for the average player to successfully counter them, when they're all range-based, and can all start hurting people before they can get a shot off against the user...


And why can't Stormcallers blink, Bungle? We just get the pseudo-blink during a Super. Ain't enough!


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