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Supers already almost ruin PvP, IMO (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, September 16, 2015, 18:12 (3453 days ago) @ Mid7night

Bladedancers, SUnsingers, and Defenders I can deal with. The Bladedancer will often kill me, but I stand a good chance of taking him down with me, because I've got the shotgun/melee timing down pretty well. Sunsingers and Defenders both need to be smart about how they use their supers in order for them to be successful. If used strategically, they can be great. But they can also be countered.

But when it comes to Nova Bomb, Fist of Havok, and Golden Gun, they are just cheap in every way. You can outplay your opponent at every turn, but with a touch of a button you are dead and there is nothing you can do about it.

This is one of the reasons I love Trials of Osiris so much; the short rounds and relatively low kill counts mean most players will usually only get 1 super per game, maybe 2. So you need to be very strategic about how and when you use it. In regular 6v6 crucible, the amount of super spam flying around is almost unbearable for me. I love so much about Destiny PvP, but increasing the amount of supers would tip me over the edge.

That's why I think Mayhem is a great addition. Give people who enjoy using the supers a place to go nuts with them and have fun. If anything, I'd like to see Supers tuned down significantly in the rest of the crucible... if not in effectiveness, then at least in frequency.

Just my 2 cents :)


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