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New subclasses: A little OP, or Super OP? (Destiny)

by Durandal, Wednesday, September 16, 2015, 17:16 (3453 days ago) @ Korny

I believe I did warn about this before. Strikers and Bladedancers are the worst off, since they both have to get very close to be effective, and blink strike/punch are not in the same league as the new melees. At least a Gunslinger can still sit back and out shoot the other classes, although the Voiddancer with the 3 shot perk is effectively a Gunslinger+.

What would you do to change up the old classes?

I would like to see blink strike change to compensate for the delay between button press, teleport, and damage applied. The positional damage buff should be rolled into the attack, just like hammernators get the armor debuff, and there should instead be a perk for suppression/blind effect for rear melee hits.

Bladedance should be capable of making 8 orbs just like all the other classes, and the attack itself should do more damage per hit so you don't waste all of it on an equal level yellow bar. In PVP there should be a radar jamming effect if you are close, since the stealth aspect doesn't seem to work well.

Titans should get an armor boost for melee kills, so that running in and punching things is more encouraged.


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