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PS4 DBO Crew King's Fall Progress Part 2 (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, September 21, 2015, 06:36 (3448 days ago)

We are on Oryx! It looks to be a pretty demanding fight so far. But before that:

1. Golgorath. After the maze is a big Ogre called Golgorath. He is in a circular arena, and spawns when you break a sphere of water hanging from the ceiling. He is extremely tough and cannot be killed normally before the enrage timer. He has a soft spot on his back that when shot, causes him to focus on the person who shot him for 20 seconds. When he does, he will ignore everybody else as long as that person is alive. He will fire fast moving orbs that will kill the person in his focus very quickly if not destroyed. If you let the 20 seconds lapse, he loses interest. While he is focusing on someone, his front opens up which allows you to do a lot of damage. But it's still not enough. There are six spheres of water hanging from the ceiling. Breaking one causes a pool to form, and when in the pool you get bonus damage against the boss. What you have to do, is have two people get his attention back and forth, leading him to face the pool of water that the other players are in. This way they can unload on him. You need to move from sphere to sphere, and aim him accordingly. Basically if you are pulling his attention, place the fireteam in the pool between you and him. Cursed thrall spawn below , and later in the fight Taken. You will need to use snipers or other high damage weapons, as even with the buff he has a ton of HP.

2. More jumping! You have the scale the side of the dreadnaught, but there are pistons on the wall that will fire and shoot you straight off. You just have to time them. There is a chest here too, if you explore a bit and find the hidden platforms with your ghost.

3. Oryx's daughters. This one was really tough to figure out. There are two deathsingers in the middle of a room, with plates in each corner. One begins a song with a minute timer. Someone will phase into an alternate dimension, and a relic will spawn in the air. When you step on a circle, it will spawn platforms in the alternate dimension, which the person can then jump on up to the relic. However, they must be spawned in ascending order, since there are sparks of light that must be collected as you ascend, and if not in the right order the sparks do not appear. You must collect every single spark before you can pick up the relic. It works out to start counter clockwise from the circle the relic is under. Once the person grabbing the relic has collected all the sparks and grabbed the relic, they will phase back in to normal space. Now, they must plant the relic under a deathsinger to make her vulnerable. If you attack the deathsinger that is currently singing the song, you will all immediately wipe if you don't kill her before the song is done. So, you must attack the one that isn't singing. The person who planted the relic has an aura that protects him from the song, and imparts it onto others when they stand close. Everybody has to bunch up so they can be protected when the song finishes. Now, the other deathsinger begins singing, and you repeat the process. Eventually, only one will be left, so you need to make sure you can kill her before her song finishes. Also, do not snare or debuff them in any way, since they will cover their face if you do, making critical hits impossible.

4. Oryx. We stopped here, but it's one hell of a fight.


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