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RNG is waaaaay kinder now (Destiny)

by cheapLEY @, Monday, October 12, 2015, 17:10 (3426 days ago) @ unoudid

I'm sure it's a great setup for some people, however, it's definitely not a fun way for me to play. I now have a forced daily to-do list if I want to be able to infuse an item or buy anything from a vendor.

And that really is a bummer, I get it. That's how I felt before 2.0. I had to do stuff I didn't want to for really long periods to get any marks, and I was basically locked out of one subset of gear because I didn't play Crucible often. I never had the Crucible Marks for any Faction Gear or Crucible Gear (I'm STILL not Rank 3 in Crucible on my most played character).

I agree the current system is a problem for a lot of folks, and they need to find a way to have a happy medium. Rewarding 3 or 5 or whatever per strike, even if it's only on the Heroic Playlist would be an improvement.

Also, I obviously haven't played enough to really tell, but Crucible players are doubly screwed, because Legendaries don't drop nearly as frequently as Crucible rewards than they do from Strikes.

I honestly don't know how they can fix it and find a nice medium, other than just implement both of the systems they have used. You would have all sorts of avenues for Marks. I guess they argument is that you could earn way too many Marks too easily, but I still don't see why that's an issue at all, and it's not something that needs to be limited. With the new soft cap wallet system of holding marks, I don't see it being an issue.


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