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Not mentioned that I know of (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, October 19, 2015, 15:52 (3419 days ago) @ MacAddictXIV
edited by Cody Miller, Monday, October 19, 2015, 15:59

I suspect they simply increased the maximum light level the the weapon could drop internally. You won't see that until the next expansion likely.


It could also be in preparation for the Hard Raid.

Kind of stupid if you ask me.

So you can get a great exotic you really want to use, but oh no it's 290. Now you have to infuse it a minimum of three times to get it to 330. You might say that there's not much difference between 290 and 330. If that's the case, why bother with upgrades at all if they don't matter?

Either it doesn't matter in which case it should go away, or it does matter and getting guns and armor you can actually use is way harder than it used to be.

This is becoming a mess very quickly and not making me any more excited about the game. If Bungie insists on this type of upgrade system, we need to simplify:

Anything you buy is 280 always.
Anything you get as a drop in normal activities is 290 always.
Anything in the raid / nightfall / Iron banner is 310 always.
Anything in the Hard Raid and Trials is 330 always.
Quests can be variable.
Your light level should matter zilch when it comes to drop and decode values.
Infusion grants you 100% of the item's value

Way better, much less frustrating, and still offers that steady stream of improvement. The last item being the most important. I hope Bungie borrows yet another one of my ideas here.


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