Yes and No (Destiny)

by TheeChaos @, Monday, October 19, 2015, 16:30 (3419 days ago) @ Cody Miller

This is becoming a mess very quickly and not making me any more excited about the game. If Bungie insists on this type of upgrade system, we need to simplify:

Anything you buy is 280 always.
Anything you get as a drop in normal activities is 290 always.
Anything in the raid / nightfall / Iron banner is 310 always.

Anything in the Hard Raid and Trials is 330 always.
Quests can be variable.
Your light level should matter zilch when it comes to drop and decode values.
Infusion grants you 100% of the item's value

Way better, much less frustrating, and still offers that steady stream of improvement. The last item being the most important. I hope Bungie borrows yet another one of my ideas here.


I don't think raid gear should just come at 310. I would already be close to 310 on all my characters if there were the case. Which sounds awesome, but what there goes the thrill of getting gear. Nightfalls I can definitely agree with, as you only get 1 peice of gear (or some coins) on each character. It may not be a good roll, so having them high makes them viable. Iron banana should be at least 300 on drops, with the ones you can buy being 310. This allows PVPers to progress without raiding. Then make the Trials gear 310-330 or whatever.

I dont like the idea of getting rid of the light level related decoding. It is definitely noticeable. Going through all of my characters, at the lower levels you can definitely see that this system makes a huge difference. This leaves us with 2 options, RNG (we all know how you love that) and having the gear always be higher. If the gear always dropped higher, we would all be max level without anything to work towards, a month after release. If it were RNG, we would all be bitching about how we can't get anywhere without raiding or crossing out fingers. This system is a needed with the new light system they have IMO.


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