I'm not satisfied.

by ferrex, Tuesday, June 11, 2013, 13:27 (4193 days ago) @ electricpirate

Didn't Halo 2 have a full realtime GI solution back then? It's crazy to think you guys even tried to pull something like that off on the XBox's souped up GeForce 3.

It was a stencil buffer shadow implementation, and the limiting factor (as I understand it) was fill rate on the Xbox. The same sort of implementation worked out for Doom3 due to their tight environments and stark art style, but that city environment was essentially the worst possible case for that lighting engine.

It was scrapped because we could either have lighting, or more than 5 AI at a time. It's too bad, it was a neat environment to drive around in.


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